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Casting Light on the Creative Retouching Process


Download the PSD for this tutorial

By: JamesZilla

With the western world so preoccupied with looks and beauty, retouching is something that can be seen on a daily basis. Learn to put those skills to better use to create mood, atmosphere, and professional digital art. Let's cast some light on the subject of creative retouching.

That is one of the PSDtuts PLUS tutorials

Final Image Preview

You can find the Photoshop source files in a directory labeled "source" that came in the ZIP file that you downloaded. You may wish to look through them briefly before we begin. A preview of the final image is below. You can view the large version here.


The techniques outlined in this tutorial are pretty involving and time consuming. I’d like to tell you that there are magical shortcuts but if you want a rich, atmospheric image then this is definitely a good introduction.

Beauty retouching is very popular in todays society. A more effective use for me is to create mood rather than fake beauty. You could spend tens of hours working on an image before you get it right, though a massive timesaver is shooting your own source imagery. I’ll take you through all of the tricks and techniques I employ, but you’ll need a pretty sound knowledge of Photoshop though as this isn’t for beginners.

Many of the settings, values, brush-strokes described here are open to interpretation. As what may suit one image will need adjusting for another. The key is that you understand what we’re doing and why, then the skills become transferrable. If anyone is interested the man in the image is wearing a Dirty Velvet t-shirt. Their shirts are pretty sweet. See them here

Step 1

Open the Man image (which you can get here) and cut him out from the background. I’m not going to walk you through step by step as there are many methods and variations on how to do this. But I start by duplicating the "Background" Layer and drawing a path using the Pen Tool. Go roughly around the hair, but draw around the bigger clumps of detail

Turn the path into a selection and create a Layer Mask for the Duplicate layer. Create a layer and fill with grey. Put this in between the "Background" and the "Man Duplicate" layers.

Duplicate the "Man Duplicate" layer and position it between the "Man Duplicate" layer and the"Grey" layer. Equip the Smudge Tool with a very fine soft-edged Brush (pick different sizes between 1-3) and set the strength to between 90-98%. Work on the "Man Duplicate copy" layer mask, not the actual layer itself, and begin smudging in hair detail. If you want to use the real image as a guide just reduce the "Grey" layer opacity.

Working on the "Man" layers now. Clone out where you can see the background coming through the hair. Clone hair color underneath the new areas of the Mask on the "Man Duplicate copy" layer.

Finally, add a slight Gaussian Blur (around 0.5 pixels) to the "Man duplicate copy" layer mask. Then apply the Blur Tool to the "Man duplicate" layer mask focusing on the hair areas.

Step 2

Create a new document, I shall refer to this as the Working Document. For the purposes of this tutorial I’m making mine A5 landscape at 300 dpi.

Step 3

I found this background on istockphoto.com. You can get it here or use something similar. Drop it into your Working document. Also drop in the Man cut-outs preserving the Layer masks at this stage. Duplicate the "Man Duplicate copy" layer to strengthen the loose hairs. I’ve flipped and resized to fit the background better.

Step 4

The Man image still had some of the white background reflecting on the edges of the image. I removed these using the clone tool. Set up a soft-edged Paintbrush and pick a source point very close to the areas you’re cloning out.


Step 5

Use the Dodge Tool set to Midtones at an Exposure of 11% to reveal some of the detail in the Iris on the "Man" layer.

Step 6

At this point run a Smart Sharpen over the top "Man" layer and then merge the "Man" layers into one.

Smart Sharpen
Merged layers

Step 7

Create a new layer and use the Rectangular Marquee tool to create a square. Fill the square with black and then apply a 30-500mm Lens Flare (Filter > Render > Lens Flare). Get the Flare as central as you can, so all the circles within the Flare line up.

Step 8

Set the "Lens Flare" Layer Blending Mode to Screen and boost the Levels to over Saturate it with light. Adjust the Hue/Saturation until blue.

Step 9

Now we’re going to distort the Flare beyond recognition. Hit it with the Wave Filter (Filters > Distort > Wave). There really is no precise way of getting the desired effects here so I’ve screen-shot a few variations. The best way I’ve found so far is to duplicate your Flare, set-up the Wave filter as in the screens and apply. Then move the Flare around the canvas and re-apply (Command + F). Repeat 6-7 times. If it doesn’t go the way you want it just Command + Z, move, and re-hit the Wave. You should eventually end up with something like this.

Step 10

I cleaned up the "Wave" layers with a soft-edged Eraser as there was some undesired overspill. Then on a new layer, create a white Circle. Apply a Gaussian Blur to the Circle and then add a Drop Shadow and an Outer Glow. Finally take the Layer Opacity down to 90%.

Gaussian Blur
Drop Shadow

Outer Glow

Finished effect

Step 11

If you’re still not satisfied with the "Wave" layers (as I’m not), then tackle them with the Liquify Tool. Take each "Wave" layer that you’re not happy with a gently amend using Bloat and Forward Warp.

Step 12

Add a Channel Mixer Adjustment Layer over the "Man" and "Background" layers. I’ve gone for a blue hue to match the Light effects. At this stage it’s too strong for the man and not strong enough for the background. Command-click the "Man" layer thumbnail to make a selection, then select the "Channel Mixer" Layer mask thumbnail and Fill with 15% Black.

Here’s how my layer hierarchy is currently looking.

Step 13

Create a Hue/Saturation Adjustment Layer between the "Man" and "Background" layers to equalize the saturation of the Background and the Man. Next, duplicate the "Background" layer and adjust the Levels to make it darker. Finally, add a layer mask to the duplicate "Background" and hide the middle of the dark "Background" layer to reveal the layer underneath. Pick a massive soft-edged brush to do this.

Step 14

This is where it starts to get fiddly so, strap in! Turn the Channel Mixer Adjustment layer visibility off for this. I want to eliminate the shadow under the neck so first duplicate the "Man" layer. Next, use the Clone Tool to clone out the areas of shadow that hit the torso of the shirt.

Now using the Lasso Tool, select an area of the neckline that isn’t covered by shadow. Copy and paste it onto a new layer, then use the Warp Tool to fit it with the neck that’s already there. Apply a Layer Mask to it and mask out the areas that overlap the hem of the shirt.

Apply a minimal Smart Sharpen as shown below.

Select the "Man copy" layer and use the Dodge Tool (Set to Midtones with an exposure of around 15%) with a small soft-edged brush, to lessen the impact of the shadow on the neck under the chin.

Use the Dodge Tool to lessen shadows that conflict with the light source. Think about where shadows would fall if that light source existed. At this stage you don’t need to go crazy as we’ll be working more on this in a less destructive way.

Use the Burn Tool to lessen the highlights that conflict with the light source. You’ll need to mix it up with the Exposure set to both Highlight and Midtones with an exposure set to around 15%. If the area of highlight has some white or close to white pixels, then it may benefit to run your brush over the area with the Highlight exposure set before you reapply the burn tool with the Midtone exposure set. You won’t need to do this on darker pixels.

Finally we need to do some cloning. This can be a very involving process depending on the level of detail you need to retain. In this instance, you’ll need to use the Clone Tool set to varying exposures and the Burn Tool.

Clone the mustache hair using the mustache parts that are free from shadow as a start point. This will require a small soft-edged Paintbrush, keep changing your source point after each short stroke. Finally use the Burn Tool set to Shadows with an exposure of 18%, take a 2 pixel brush and burn random hairs to give as much depth as on the other side of the ‘stache.

To deal with the shadow on the nostril and the skin below the nostril you’ll need a steady hand. Select the Clone Tool and use a small soft-edged brush to clone in some skin from the cheek. Go up to the nostril edge thinning the crease, but not eliminating it. Then reduce the Clone Tool opacity and go over the nostril curve effectively reducing its darkness.

Step 15

Add a Curves Adjustment layer to the edited "Man" layer, click the Use Previous Layer to Create a Clipping Mask box. Set up as shown below to boost highlights and make a lighter exposure. Add another Curves layer to darken the image and boost shadows. Give both of these Adjustment layers a hide all Layer Mask.

Step 16

Next we begin painting with light. Take the "Curves_highlights" layer first and select it’s layer Mask thumbnail to work on the Mask. Take a soft-edged Paintbrush and set the Opacity to around 20-30% and begin painting in light. Going over areas more than once to build highlights is essential, and in many areas you’ll need to spot mask areas off using the Lasso tool.

Do the intricate details zoomed in to 200%, you may need a tiny Paintbrush (around 1-5 pixels to get really detailed). Lower the opacity of the brush to blend in areas you highlight and really up the opacity to get the shiny bits. Zoom out at regular intervals to see how it looks. Anything you’ve overdone can be pulled back by loading the brush with black instead of white.

Use the same techniques on the darker Curves Adjustment layer. Build up white areas on your black mask to reveal areas of shadow. This is a time consuming process and can take hours when done with the level of detail and realism required for a professional job. The beauty of this technique is that it’s infinitely adjustable without damaging pixel information. At this stage, it looks like I’ve overdone the highlights so I can simply reduce the highlight Curve Adjustment layers Opacity.

Step 17

We’re going to be doing some destructive editing now so duplicate the "Man" layer. We want to work on the layer that is directly below the Curves Adjustment layers so select that and place the duplicate directly underneath it.

Using the Dodge and the Burn Tools it’s time to really exaggerate the highlights and shadows. I’ve used a variety of Paintbrush sizes, the full range of Highlights, Midtones, Shadows and at varying Exposures from between 5-100%. This isn’t an exact science a lot of it is trial and error, don’t forget to spot mask areas off using the lasso tool. If you overdo something then you may need to revert back to your saved "Man" layer.

I’ve slightly overdone it so I’m going to reduce the layer opacity to about 80% to show the untouched Man layer underneath.

Step 18

To further tie the ball of light into the image we need to add areas of soft glow. Take a big soft-edged Paintbrush and load it with white. Turn the brush Opacity down to 20%. Create a layer below the "Man" layer and add some ambient touches to behind the hands, shoulders, and such.

Create another layer just above the "Man" layer (below the "Adjustment" layers) and use the "Man" layer as a Mask (Command + Alt + G). Paint in some more glow behind the ball of light and extend a little up to the face. Build up behind the ball of light a fair bit.

Finally, create a layer just below the "Channel Mixer Adjustment" layer and paint some glow over the left arm.

Step 19

Now would be a good time to add anything to the special effect. I’ve added these stars that I got from istockphoto here. I adjusted the Hue/Saturation to turn them blue and changed the Layer Blending mode to Screen. I’ve also tweaked the "Channel Mixer Adjustment" layer to get a little more green into the image and added another "Channel Mixer Adjustment" layer to the "Man" (using the "Man" layer as a Mask) to add a touch more warmth to the skin tones.

Step 20

Flatten the image and run a Smart Sharpen filter.

Duplicate the background layer and set the Layer Blending mode to Overlay. Zoom in to 100% and go to Filter > Other > High Pass. Set up and OK it.

Add a Levels Adjustment Layer

Then add a Color Balance Adjustment Layer to give more warmth to the skin. Mask the background off so that the brickwork isn’t too red.

Step 21

And to finish... Duplicate the "Background" layer and invert (Command + I). Adjust the Levels to increase contrast.

Add a Gaussian Blur.

Finally change the Layer Blending mode to Overlay and set the Layer Opacity to 20%.

The End

That’s it! Be as thorough as you can with the Dodging, Burning, and light painting. The more hours you put in, the better the result will be. The majority of the techniques are transferable as well, so if you’re not excited about the fantasy element and just want to create mood for your portraits, then you can use this tutorial as a starting point and adapt the method to fit the result you're after.

The final image is below. You can view the large version here.

Anonymous said...
16 April 2009 at 19:07  

Thank you! Your blog post will be advertised on the DigiFree Digital Scrapbooking Freebie search engine today (look for timestamp: 16 Apr [LA 07:00pm, NY 09:00pm] - 17 Apr [UK 02:00am, OZ 12:00pm] ).

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